This list is NOT 100% Complete yet, I am still working on getting it completed
Master
Levels are gained by completing the trials left behind by the ancient
Atlanteans. With each master level gained, one may choose one of two paths to
complete and gain special abilities as rewards for their hard work and smart
tactics in completing the trials. Below are descriptions of the master level
paths available to players.
Albion Black OPs From Lancelot Server Hibernian Black Ops From Merlin Server Below Are Descriptions of Each Master Level Category
Class
Option
#1
Option
#2
Armsman
Warlord
Battlemaster
Cabalist
Convoker
Stormlord
Cleric
Warlord
Perfecter
Friar
Battlemaster
Perfecter
Infiltrator
Spymaster
Battlemaster
Mercenary
Battlemaster
Banelord
Minstrel
Warlord
Sojourner
Necromancer
Convoker
Stormlord
Paladin
Warlord
Battlemaster
Reaver
Battlemaster
Banelord
Scout
Battlemaster
Sojourner
Sorcerer
Convoker
Stormlord
Theurgist
Convoker
Stormlord
Wizard
Convoker
Stormlord
Class
Option
#1
Option
#2
Animist
Convoker
Stormlord
Bard
Sojourner
Perfecter
Blademaster
Battlemaster
Banelord
Champion
Battlemaster
Banelord
Druid
Convoker
Perfecter
Eldritch
Convoker
Stormlord
Enchanter
Convoker
Stormlord
Hero
Battlemaster
Warlord
Mentalist
Stormlord
Warlord
Nightshade
Spymaster
Stormlord
Ranger
Battlemaster
Sojourner
Valewalker
Battlemaster
Stormlord
Warden
Battlemaster
Perfecter
Banelord |
The Banelord uses his ancient Atlantean teachings to both weaken the physical and mental properties of his opponents as well as aid his allies by guiding their blows. His is the art of diminishment. Some of his abilities include those that will drain power, endurance or health from his enemies. He can also slow his foes movement on the battlefield. Conversely, he also guides his allies in their strikes upon the enemy improving their aim and their effectiveness.Banelord Abilities
1 Zone of Unmana - spell unhaste aura
2 Primal Agony - reduce power, fatigue, and health of nearby enemies by 10% of current value
3 Oppression - reduce max encumberance by 25% for a short time
4 Inexorable Defeat - 60% penalty to fatigue costs for nearby enemies
5 Tactical Insight - next attack by nearby enemies has additional 5% chance to miss
6 Snaring Tendrils of Power - root self/snare others
7 Chaotic Power - +5% chance to hit enemies with spells
8 Zealous Martyr - sacrifice health to damage enemies
9 Demoralization - Lower level of enemies for dmg calcs
Battlemaster |
The Battlemaster lives in the thick of battle. He uses his Atlantean teachings to guard and protect his allies on the field. His skills enable his allies to avoid blows; strike harder; and endure the rigors of battle easier. In extreme situations, he can even prevent blows landing on his protected charge till he falls.Battlemaster Abilities
1 Sapping Strike - any weapon style that has med dmg, high cost, bonus to hit,penalty to defense, blinds target for 5 seconds (no resistances applied)
2 Faultfinder - +10% Parry/+10% Evade/-35% Dmg Stance (intended to be comboed with Bodyguard or Parry Guard)
3 Power Leak - any weapon style that costs 100 fatigue (full fatigue), when it hits an object, damage isn't divided by 30
4 Grapple - any weapon style that drains 50 fatigue, does low damage, has bonus to hit, penalty to defense
5 Essence Flames - any weapon style that drains 35% of the target's current power, does low damage, has bonus to hit, penalty to defense
6 Throw Weapon - do a ranged attack at 700 range using melee damage formulas; cannot attack with normal melee for two full rounds (based on weapon's attack timer) afterwards
7 Essence Sear - style that chains off of Essence Flames, procs an Essence resist debuff on nearby enemies
8 Bodyguard - Defensive chances (evade/parry) are reduced by 20%, but target of bodyguard can't be attacked in melee until bodyguard is killed or moves out of range.
9 Essence Dampen - Style that procs a PBAE suppress that reduces the value of strength/con buffs by 40, removing them if they go below zero. Side positional.
Convoker Abilities |
The Convoker is a student of the ancient Atlantean artificers. He uses his gifts to conjure both items and creatures to aid him in his battles. He can create items that will aid in sieges by helping his allies or damaging his foes. The pets can aid him and his allies both with intelligence and a strong arm for battle.
The only problem with these three abilities is that they all
share the same 5 minute cast timer. Use one of the three, all the rest are
USELESS for the next 5 minutes. Summon Wood and you can't plant a node or trap
for 5 minutes, etc.
1 Summon Wood - Summon decent
quantity of med quality wood
2 Prescience Node - Summon a
crystal globe that can reveal nearby stealthers (without popping it)
3 Power Trap - power draining mine
4 Speedwarp - cancels out speed buffs for a minute on
anyone who passes through this field
5 Summon Warcrystal - summon a random piece of powerful
siege ammunition
6 Battlewarder - focus pet that
cannot move and has powerful offense. Has no ranged capabilities, and drains a
lot of power from the caster.
7 Dissonance Trap - direct damage trap
8 Brittle Guard - single hit bodyguard pet, follows
caster
9 Summoning Mastery - PBAE buff that boosts level of all
nearby pets for the purpose of to-hit (offensive and defensive) chances
Perfector |
The Perfecter uses the tomes of Atlantean healers long gone to improve his allies' abilities and his medicinal arts. The power of his healing and curative magic is increased and expanded. He has learned how to improve his comrades abilities and natures. Finally, he can reduce the enemies' effectiveness by dampening their magic.Perfecter Abilities
1 Purging Wave - group cure disease
2 Purify Vision - cure nearsight
3 Sphere of Rejuvenation - Heal Field
4 Greatness - increases concentration pool by 20%
5 Font of Power - +3 power regeneration field
6 Determination Ward - 7% cc reduction field
7 Leaping Health - shout, self buff, Chain Heal (follow up single-target heal is chained to 2 additional targets, 33% weaker each hit)
8 Soul Restoration - cure rez sickness in a single target, costs 33% of the caster's power
9 Dissonating Ward - Power-cost penalty field, place near doors or the lord room, or whatever; will affect close range casters, PBAErs in specific
Sojourner |
The Sojourner uses his gifts to better aid his allies in their travels. His arts allow him to move himself and others great distances and to clear the path from enemy obstructions. He has learned to travel both upon the land and in the water with grace and ease.Sojourner Abilities
1 Unburdened Warrior - Bonus Encumberance
2 Unending Breath - group water breathing
3 Reveal Crystalseed - Sweep Mine
4 Unmake Crystalseed - Disable Mine
5 Ancient Transmuter - Summons vendor for maybe a minute, summonable once every hour or so
6 Gateway - teleport to caster's bindpoint
7 Resistance of the Ancients - resistance to master level magic abilities
8 Forceful Zephyr - summons pet that drags enemy to GT
9 Phase Shift - Become immune to damage for 10 seconds, but cannot attack. Costs 50 fatigue
Spymaster |
The Spymaster emulates the great Atlantean spy lords by sowing confusion and misdirection upon his foes. He can obscure the minds of his enemies to make himself and his companions appear not as what they really are. He can lay traps that will damage his foes and also sabotage their fortifications and siege engines.Spymaster Abilities
1 Pickpocket - Bonus PvE Coin
2 Decoy - summon random epic dressed realmmate with 1hp and no offense to distract opponents
3 Enduring Poison - 15% chance poison won't be removed from weapon on a resist
4 Sabotage - damage siege engines, doors, or geomancer fields
5 Tanglesnare - Snare Mine
6 Poisonspike - DoT Mine
7 Watcher in Darkness - Stealthed user can't move, but any stealthed enemy moving within 350 ra s is exposed along with the watcher
8 Siege Wrecker - mine that detonates when a siege engine is built nearby; only affects siege engines
9 Essence Flare - Summons PBAE Mez poison (10 second)
Stormlord Abilities |
The Stormlord brings forth the fury of the tempest upon his enemies. His Atlantean learned arts allow him to bring forth storms that diminish and damage his enemies in various areas of the battlefield. He can also use these gifts to control the storms of his opponents thereby diminishing their effect.1 Dazzling Array - debuff storm makes it 5% harder for enemies to hit allies within it
2 Vacuum Vortex - pull cloud towards caster
3 Enervating Gas - fatigue draining cloud
4 Inebriating Fumes - Dex/Qui Suppression Cloud
5 Mental Siphon - power draining storm
6 Focusing Winds - caster focuses, holds cloud in current position
7 Choking Vapors - Str/Con Suppression Cloud
8 Sense Dulling Cloud - Acuity Suppression Cloud
9 Energy Tempest - DD storm
Warlord |
The Warlord has mastered the Atlantean arts of battle leadership and tactics. His abilities reach out to aid his allies in the grand scheme of their war. He can bolster the healing; power and endurance of those under his protection. His presence on the battlefield can cause his enemies to be demoralized such that they will be less able to strike upon his vassals.Warlord Abilities
1 Siege Master - reduce all siege timers (load/aim/fire) by 30%
2 Bolstering Battlecry - heal power, fatigue, and health by 10% of max
3 Cowering Bellow - frighten realm enemy monsters, to stop interrupting friendly casters
4 Resillient Will - next spell cast on nearby allies has additional 5% chance to miss
5 Guided Strike - next attack from nearby allies has +10% chance to crit
6 Energizing Aura - 20% discount on fatigue costs for nearby allies
7 Cleansing Aura - Reduce strength of DoTs on nearby allies by 10 points every 3 seconds
8 Defending Martyr - sacrifice health to heal allies
9 Leadership - raise levels of friends for dmg calcs